Not so open, a Bioware take on open source
This article represents some thoughts on how copy-left and permissive licences create value. It uses the story of Bioware and it’s use of the D&D™ and Forgotten Realms™ games & mythos as an example. There are two recent news items that make this current: that the community repository for Neverwinter Nights has just shut, and that Wizards of the Coast have just released Dungeons & Dragons V5 rules as a free to use .pdf, a small but significant step to a freemium business model. The story shows how an initially traditional author-publisher business model, leveraged a pre-made…