Virtual Worlds and the EU

Dave Levy
5 min readApr 20, 2023

I am about to return to Brussels for the final session of the EU’s citizen’s assembly on virtual worlds. I decided to make a document from my notes on the EU citizens panel on Virtual Worlds. As I have said, my notes were contemporaneous and do not tell a story. This article hopefully documents the lessons I have learned and would like others to read, and of course agree. Hopefully, it’s more directed!

Photo by Christian Lue on Unsplash

The biggest question I have is around the framing of the questions to be considered. The Commission seem to use the terms, virtual world and metaverse as synonyms. They tried to offer a definition virtual worlds by referring to the reality-virtuality continuum, about which I was unnecessarily rude. There is no question in my mind that attempting to frame the questions as those stemming from a virtual world rather than the future of the Internet causes problems, not the least, being just how important is the 3D representation and metaphor and the use of avatars. NB the Renault example does not seem to have personal avatars and I question the utility of 3D representation as part of their problem-solving algorithm. Wikipedia offers a limited definition , and perhaps this McKinsey article office more. I have made a note on definitions on my wiki. I am unclear how much publicly funded research has been done.

To my mind, the quality of the experts, and their ability to engage with the citizens is highly variable, with, in my opinion, several offering little and at least one not only offering little but what was offered being wrong.

On the other hand, in my opinion, also some of the quality of the citizen contributions is poor. On the whole they seem to find it difficult to imagine a future with a pervasive metaverse and what they can conceive, they don’t seem to want. To be honest, I find it difficult, beyond games to have an idea of what the metaverse has to offer. In my notes, I mentioned this, but note I need to guard against personal arrogance. The internet’s designers need to take account of these fears although both banks and entertainment have just about, left the real world.

One of the questions or axioms stated by the workgroup I observed is that the world needs an Internet built for human need not driven my profit. This implies the need for public investment and regulation of both the platform…

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Dave Levy

Brit, Londoner, economist, Labour, privacy, cybersecurity, traveller, father - mainly writing about UK politics & IT, https://linktr.ee/davelevy